Riot likes to draw its scenarios from the real world, and the Egyptian campaign is the stand-out for me so far. I think Riot would be a failure if it was fun to play. This is not a criticism, weird as it sounds. Yet while Riot is timely - perhaps because it is timely - it is not a great deal of fun to play. Just the sort of thing I feel I should be playing as I wake up each morning to see what has been tweeted overnight. You can lose the war by winning the battle. But you can also be victorious on the streets and then discover that the political cost of your brutality is too much. You can fail to hold territory, of course - you can be driven back or have your surge repelled. ![]() ![]() What unites everyone, though, are those different ways you can lose. You can play as rebels or the security forces, each side with their own objectives and their own tactics. Riot is, as the name suggests, a riot simulator. ![]() There are a number of ways to lose in Riot - Civil Unrest, a strange and jittery and deeply unnerving game that has just hit Early Access on Steam.
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